
The Walking Dead: 400 Days
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Utveckling
42/100
Utvecklingsvärde
- Etiskt resonerande
- Läsning och språk
- Empati
Risk
LÅG
Engagemangsmönster
Minimal press att spendera eller spela överdrivet.
Obs
Föräldratips
Watch or play the first vignette alongside your teen before letting them play solo.
Viktiga färdigheter som barnet utvecklar
Utvecklingsområden
Representation?Hur varierande karaktärerna i spelet är gällande kön och etnicitet. Högre = mer autentisk representation. Endast visning – påverkar inte tidsrekommendationen.
Bechdel-testet?Bechdel-testet kontrollerar om spelet har minst två namngivna kvinnliga karaktärer som pratar med varandra om något annat än en man. Ett enkelt mått på representation.— Klarar testet
Multiple named female characters across the five vignettes interact with each other about survival, moral choices, and circumstances beyond men.
Föräldratips
Sitting through the opening story together gives you a shared reference point for the moral choices the game poses — 'Would you have done what Vince did?' — and lets you gauge whether the horror and violence level is comfortable for your child before they continue alone. It also opens a natural conversation about the ethical themes that are the game's real strength.
Vad ditt barn utvecklar
400 Days is an unusually strong vehicle for ethical reasoning and empathy in its target age group. Its five interlocking vignettes each present a distinct survivor facing life-or-death moral dilemmas — whether to steal food, whether to trust a stranger, whether to sacrifice one person to save others. Because the player must actively choose, they are not passive observers but moral agents, which research suggests deepens perspective-taking and consequentialist thinking. The branching narrative rewards careful reading and attentive memory, as details from one story ripple into others. The series' celebrated character writing, particularly its diverse ensemble that includes women, people of color, and older adults in complex, dignified roles, models a broad range of human experience. The DLC's short runtime and chapter structure make it one of the most accessible entry points into narrative game design.
Regelefterlevnad
Klicka på en symbol för detaljer. Grå = ej utvärderad än.
Om spelet
Centered on a truck stop on a Georgia highway, this DLC episode for Season One of The Walking Dead by Telltale Games tells five linked stories of survival in the wake of the zombie apocalypse. From day 1 of the undead plague to 400 days later, The Walking Dead: 400 Days offers more of the horror and human drama of Robert Kirkman and Telltale’s award-winning series.