LumiKin

Enter Player Two

Matthew Briggs|2020PuzzlePlatformer

LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.

71/ 100
UTMÄRKT
120+ min/dag rekommenderat

Utveckling

62/100

Utvecklingsvärde

  • Problemlösning
  • Samarbete
  • Kommunikation

Risk

LÅG

Engagemangsmönster

Minimal press att spendera eller spela överdrivet.

Obs

💸 Månadskostnad: Gratis

Föräldratips

Sit down and play a few levels alongside your child or encourage them to invite a friend. Before you start, ask: 'How are you two going to decide who does what?' After a tough level, ask: 'What did you have to tell each other to get through that?' These simple prompts turn the in-game teamwork into a real conversation about collaboration.

Viktiga färdigheter som barnet utvecklar

Problemlösning5/5
Samarbete5/5
Kommunikation5/5
Rumsuppfattning4/5
Kritiskt tänkande4/5

Utvecklingsområden

Kognitiva?Problemlösning, rumsuppfattning, strategiskt tänkande, kreativitet, minne och kunskapsöverföring. Väger 50% av Fördelsbetyget.
64
Sociala och emotionella?Samarbete, kommunikation, empati, känsloreglering och etiskt resonemang. Väger 30% av Fördelsbetyget.
73
Motorik?Hand-öga-koordination, finmotorik, reaktionstid och fysisk aktivitet. Väger 20% av Fördelsbetyget.
40
Övergripande nyttopoäng (BDS)62/100

Representation?Hur varierande karaktärerna i spelet är gällande kön och etnicitet. Högre = mer autentisk representation. Endast visning – påverkar inte tidsrekommendationen.

Könsbalans
1/3
Etnisk mångfald
1/3

Bechdel-testet?Bechdel-testet kontrollerar om spelet har minst två namngivna kvinnliga karaktärer som pratar med varandra om något annat än en man. Ett enkelt mått på representation.Ej tillämpligt – inga namngivna karaktärer

No narrative characters or dialogue are present in this puzzle-platformer, so the Bechdel test does not apply.

Föräldratips

Playing Enter Player Two together gives children direct, low-stakes practice in a skill that's hard to teach abstractly: working as a team under pressure. The game's puzzles are designed so that talking to your partner isn't optional — it's the only way to succeed. This makes every session a natural exercise in active listening, dividing responsibilities, and adapting when a plan isn't working. These are exactly the collaborative skills children need in school group projects, sports teams, and friendships.

Vad ditt barn utvecklar

Enter Player Two is a genuinely cooperative puzzle-platformer built from the ground up around teamwork and communication. Unlike games where multiplayer is cosmetic, every core mechanic here — blocking lasers, providing aerial cover, navigating goals together — requires both players to actively coordinate. This makes it a rare and valuable tool for developing real collaborative skills. Problem-solving is the central pillar: puzzles cannot be solved by one player acting alone, directly reinforcing the game's learning objectives. The adaptive difficulty system (extra hearts, movement aids, hints) ensures that teams of varying skill levels can participate without frustration, making it inclusive and educationally sound. Spatial reasoning and reaction timing are meaningfully exercised through platforming, and the process of verbally coordinating strategies builds genuine communication habits that transfer to real-world teamwork contexts.

Grund: OkäntMånadsvis: GratisGranskad apr. 2026

Regelefterlevnad

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Om spelet

Enter Player Two is a semi-serious teamwork game based around problem solving and communication. Primary Learning Objectives - The team will learn the importance of working together to solve complex problems.