
Covid19: Facts & Fake News
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Utveckling
24/100
Utvecklingsvärde
- Kritiskt tänkande
- Läsning och språk
- Minne och uppmärksamhet
Risk
LÅG
Engagemangsmönster
Minimal press att spendera eller spela överdrivet.
Obs
Föräldratips
Play a round or two alongside your child and ask: 'How do we know this is a fact? Where else could we check?' This simple question transforms the quiz from a passive fact-absorber into an active exercise in source evaluation.
Viktiga färdigheter som barnet utvecklar
Utvecklingsområden
Representation?Hur varierande karaktärerna i spelet är gällande kön och etnicitet. Högre = mer autentisk representation. Endast visning – påverkar inte tidsrekommendationen.
Bechdel-testet?Bechdel-testet kontrollerar om spelet har minst två namngivna kvinnliga karaktärer som pratar med varandra om något annat än en man. Ett enkelt mått på representation.— Ej tillämpligt – inga namngivna karaktärer
The game has no characters or narrative — it is a pure flashcard-style quiz with no characters of any gender.
Föräldratips
Co-playing turns the game into a media-literacy conversation. When children learn to ask *why* something is considered a fact — not just *that* it is — they build the critical-thinking habits needed to navigate misinformation throughout their lives.
Vad ditt barn utvecklar
Covid19: Facts & Fake News is a lean, purposeful educational quiz that directly exercises critical thinking and media literacy. Players must evaluate real-world health claims and distinguish verified facts from misinformation — a genuinely valuable cognitive skill. The confirmation mechanic (answering twice before the result is revealed) discourages guessing and lightly reinforces active recall, boosting memory retention. Reading comprehension is meaningfully exercised as players must parse nuanced public-health statements. The learning-transfer potential is notable: the habit of asking 'is this a fact or misinformation?' is directly applicable to everyday news consumption, especially relevant during a pandemic.
Regelefterlevnad
Klicka på en symbol för detaljer. Grå = ej utvärderad än.
Om spelet
Covid19: Facts & Fake News was originally supposed to be a mobile Quizlet-like app launched on Google Play and App Store to present informations about the virus ravaging the world in a gamifyable way. Although the information was taken from public sources of governmental health authorities and WHO, Google Play refused to publish it, so I want to at least share it with you guys here.