
Citizen Sleeper
LumiScore
Growth
58/100
Growth Value
- Critical Thinking
- Reading & Language
- Adaptive Challenge
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
Parents should discuss the game's themes of corporate exploitation and societal structures to provide a balanced perspective. Encourage regular breaks and set clear session length limits, as the narrative can be quite immersive.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— Passes the test
Multiple named female characters interact about their lives on the station and how to survive, independent of male characters.
Parent Pro-Tip
Encourage your child to discuss the ethical dilemmas and character motivations they encounter. This game provides an excellent opportunity to explore complex social issues, practice critical thinking, and develop empathy through role-playing and narrative choices.
What your child develops
Citizen Sleeper encourages critical thinking, ethical reasoning, and empathy as players navigate complex social interactions and make choices with consequences. It fosters reading comprehension and decision-making skills in a rich narrative environment. The adaptive challenge keeps players engaged in strategic planning for survival.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
From the developer of In Other Waters, and featuring the stunning character art of Guillaume Singelin, Citizen Sleeper is a narrative RPG set on Erlin’s Eye, a ruined space station that is home to thousands of people trying to survive on the edges of an interstellar capitalist society. You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back.