
Stories: The Path of Destinies
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Croissance
47/100
Valeur de croissance
- Pensée critique
- Lecture et langage
- Raisonnement éthique
Risque
FAIBLE
Modèles d'engagement
Très peu de pression pour dépenser ou jouer excessivement.
Attention
Conseil de parent expert
Before your child plays, let them know this game has 24 different endings — and that discovering them all is part of the fun. Encourage them to talk to you about the choices they made and why, especially the moral dilemmas the story presents.
Principales compétences développées
Domaines de développement
Représentation?Degré de diversité des personnages du jeu en termes de genre et d'ethnicité. Plus le score est élevé, plus la représentation est authentique. Affiché uniquement — n'affecte pas la recommandation de temps de jeu.
Test de Bechdel?Le test de Bechdel vérifie si un jeu comporte au moins deux personnages féminins nommés qui se parlent d'autre chose qu'un homme. Une mesure simple de la représentation.— Échoue au test
The game centers almost entirely on male protagonist Reynardo, and there are no notable scenes of two named female characters conversing with each other about something other than a man.
Conseil de parent expert
Discussing the game's branching choices turns gameplay into a rich conversation about cause and effect, ethics, and consequences — amplifying the critical thinking and ethical reasoning benefits far beyond what the game delivers on its own.
Ce que votre enfant développe
Stories: The Path of Destinies is a standout single-player experience for developing critical thinking and ethical reasoning. Its defining mechanic — choosing between branching story paths and experiencing the consequences of each decision — asks players to genuinely weigh moral trade-offs, remember information from prior playthroughs, and synthesize clues across multiple runs to uncover the 'true' ending. This strongly exercises reading comprehension and narrative literacy, as the witty, well-written dialogue is central to the experience. Combat and crafting add layers of strategic planning and resource management, while grappling-hook traversal across floating islands builds spatial awareness. The game's loop of 'die, remember, choose differently' is an elegant model of iterative problem-solving and learning transfer.
Conformité réglementaire
Touchez un badge pour en savoir plus. Gris = non encore évalué.
À propos de ce jeu
Stories: The Path of Destinies is an action RPG developed by Spearhead Games. The story is set in a steampunk world on floating islands.