
Project Roll - Prototype
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Croissance
20/100
Valeur de croissance
- Orientation spatiale
- Coordination œil-main
- Résolution de problèmes
Risque
FAIBLE
Modèles d'engagement
Très peu de pression pour dépenser ou jouer excessivement.
Attention
Conseil de parent expert
Set a 'three tries' rule
Principales compétences développées
Domaines de développement
Représentation?Degré de diversité des personnages du jeu en termes de genre et d'ethnicité. Plus le score est élevé, plus la représentation est authentique. Affiché uniquement — n'affecte pas la recommandation de temps de jeu.
Test de Bechdel?Le test de Bechdel vérifie si un jeu comporte au moins deux personnages féminins nommés qui se parlent d'autre chose qu'un homme. Une mesure simple de la représentation.— N/A — aucun personnage nommé
No characters or narrative present in this simple platformer prototype.
Conseil de parent expert
Since this prototype has unusual physics and just one level, limiting attempts prevents frustration while encouraging problem-solving persistence. Three attempts gives enough opportunity to learn the quirky mechanics and spatial layout without letting annoyance build. This approach helps children develop healthy emotional regulation—knowing when to take a break from a challenging task. You can use completion or the attempt limit as a natural conversation starter about game design, what makes controls feel good, and how prototypes improve through testing.
Ce que votre enfant développe
Project Roll is a student-made platformer prototype offering modest cognitive and motor benefits. The game provides basic problem-solving as players figure out how to navigate the single level with 'weird physics' to reach the lava lamp objective. Spatial awareness is moderately engaged through 3D platforming navigation and judging distances/trajectories. Hand-eye coordination and timing are important for platforming jumps and movement. The unusual physics mentioned add an element of skill mastery and adaptation. However, with only one level and prototype polish, the game offers limited depth, no strategic thinking, minimal creativity opportunities, and very basic adaptive challenge. There are no social-emotional benefits as this is a solo experience.
Conformité réglementaire
Touchez un badge pour en savoir plus. Gris = non encore évalué.
À propos de ce jeu
a prototype i made as a final for my game programming class :) its only got one level and weird physics but have fun and get the lava lamp