
Myrddin
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Croissance
35/100
Valeur de croissance
- Résolution de problèmes
- Mémoire et attention
- Orientation spatiale
Risque
FAIBLE
Modèles d'engagement
Très peu de pression pour dépenser ou jouer excessivement.
Attention
Conseil de parent expert
Try playing Echo or Music Machine together as a family memory challenge — take turns tapping the sequence and see who can keep up the longest. This turns a solo game into a playful, screen-shared activity.
Principales compétences développées
Domaines de développement
Représentation?Degré de diversité des personnages du jeu en termes de genre et d'ethnicité. Plus le score est élevé, plus la représentation est authentique. Affiché uniquement — n'affecte pas la recommandation de temps de jeu.
Test de Bechdel?Le test de Bechdel vérifie si un jeu comporte au moins deux personnages féminins nommés qui se parlent d'autre chose qu'un homme. Une mesure simple de la représentation.— N/A — aucun personnage nommé
There are no characters or narrative in this abstract puzzle/game collection, so the Bechdel test does not apply.
Conseil de parent expert
Playing alongside your child transforms this solo experience into a bonding moment. Competing cooperatively on memory sequences encourages communication, good-natured competition, and emotional regulation when sequences get tough — and it gives you a natural window into how your child handles challenge and frustration.
Ce que votre enfant développe
Myrddin is a faithful iOS recreation of the 1978 Merlin handheld, offering six compact mini-games that quietly exercise a range of cognitive skills. Echo and Music Machine train working memory and auditory pattern recognition as players must recall and reproduce sequences of increasing length — a genuine workout for attention and short-term memory. Tic-Tac-Toe and Magic Square introduce strategic thinking and spatial reasoning in a low-pressure format well suited to younger children. Blackjack 13 provides light mental arithmetic and probability awareness, while Mindbender requires logical deduction akin to Mastermind. The variety of game types means different children will find different entry points, and the simple rules make the games accessible to early elementary players without requiring reading beyond minimal numerals. Because every game ends cleanly and there are no external rewards, children develop genuine intrinsic motivation — they replay to beat the machine, not to chase a dopamine trigger.
Conformité réglementaire
Touchez un badge pour en savoir plus. Gris = non encore évalué.
À propos de ce jeu
The classic handheld game, back in the palm of your hand.