
Metal Gear Rising: Revengeance
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Croissance
38/100
Valeur de croissance
- Coordination œil-main
- Temps de réaction
- Résolution de problèmes
Risque
FAIBLE
Modèles d'engagement
Très peu de pression pour dépenser ou jouer excessivement.
Attention
Conseil de parent expert
Set a clear stopping point before each session — the chapter-select screen makes this easy. Watch the opening cutscenes together to gauge whether the themes and violence level are right for your teen.
Principales compétences développées
Domaines de développement
Représentation?Degré de diversité des personnages du jeu en termes de genre et d'ethnicité. Plus le score est élevé, plus la représentation est authentique. Affiché uniquement — n'affecte pas la recommandation de temps de jeu.
Test de Bechdel?Le test de Bechdel vérifie si un jeu comporte au moins deux personnages féminins nommés qui se parlent d'autre chose qu'un homme. Une mesure simple de la représentation.— Échoue au test
While female characters such as Mistral appear and are well-developed, meaningful dialogue between two named women about something other than the male protagonist is absent.
Conseil de parent expert
Playing alongside your teen and asking questions like 'Why do you think Raiden is conflicted about fighting?' can turn the game's ethical themes into genuine dinner-table conversations about war, justice, and identity.
Ce que votre enfant développe
Metal Gear Rising: Revengeance is a fast-paced action game that meaningfully exercises hand-eye coordination, reaction time, and fine motor control through its demanding combat system — particularly the precision-based 'Blade Mode' that requires players to slice enemies along specific axes. The game rewards strategic thinking, as players must read enemy patterns, manage resources (health, energy), and select the right weapons and tactics for each encounter. Its layered narrative touches on military ethics, corporate power, and personal identity, offering older teens genuine material for critical reflection on real-world themes like privatized warfare and political manipulation. Some stealth elements add a problem-solving dimension, and the escalating difficulty curve encourages adaptive learning.
Conformité réglementaire
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À propos de ce jeu
After the events of the uprising took four years. Naomi Hunter creates the FOXAVILE computer virus that destroys the system of "Sons of the Patriots", thereby putting an end to the military economy, what turned the war into a profitable business.