
Gone Home
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Croissance
42/100
Valeur de croissance
- Lecture et langage
- Résolution de problèmes
- Orientation spatiale
Risque
FAIBLE
Modèles d'engagement
Très peu de pression pour dépenser ou jouer excessivement.
Attention
Conseil de parent expert
Watch for emotional conversations after play. Gone Home tackles teen identity, same-sex relationships, and family conflict in a thoughtful way that may prompt real questions from your child.
Principales compétences développées
Domaines de développement
Représentation?Degré de diversité des personnages du jeu en termes de genre et d'ethnicité. Plus le score est élevé, plus la représentation est authentique. Affiché uniquement — n'affecte pas la recommandation de temps de jeu.
Test de Bechdel?Le test de Bechdel vérifie si un jeu comporte au moins deux personnages féminins nommés qui se parlent d'autre chose qu'un homme. Une mesure simple de la représentation.— Réussit le test
The game centers on multiple named female characters (Katie, Sam, Jan) who interact meaningfully through notes and environmental storytelling about topics beyond men.
Conseil de parent expert
Ask your child to explain the family's story back to you — who the characters are, what happened, and how they figured it out. This turns the game into a rich reading-comprehension and narrative-reasoning exercise that mirrors skills used in English class.
Ce que votre enfant développe
Gone Home is an exceptional reading-and-inference experience that places literary comprehension at its absolute core. Players piece together a rich, emotionally layered family narrative by reading handwritten notes, journal entries, and documents scattered throughout a 1990s home. This demands sustained attention, careful observation, and strong critical thinking — players must synthesise clues from multiple sources to form a coherent picture of events. The game's empathy dividend is unusually high: the central storyline of a teenager navigating identity, family tension, and first love is handled with rare sensitivity, making it a powerful vehicle for perspective-taking and emotional intelligence. Spatial memory and exploration skills are also meaningfully exercised as players build a mental map of a complex multi-room house.
Conformité réglementaire
Touchez un badge pour en savoir plus. Gris = non encore évalué.
À propos de ce jeu
Portland. It's June 7, 1995.