LumiKin

Enter Player Two

Matthew Briggs|2020PuzzlePlatformer

LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.

71/ 100
EXCELLENT
120+ min/jour recommandés

Croissance

62/100

Valeur de croissance

  • Résolution de problèmes
  • Travail d'équipe
  • Communication

Risque

FAIBLE

Modèles d'engagement

Très peu de pression pour dépenser ou jouer excessivement.

Attention

💸 Coût mensuel: Gratuit

Conseil de parent expert

Sit down and play a few levels alongside your child or encourage them to invite a friend. Before you start, ask: 'How are you two going to decide who does what?' After a tough level, ask: 'What did you have to tell each other to get through that?' These simple prompts turn the in-game teamwork into a real conversation about collaboration.

Principales compétences développées

Résolution de problèmes5/5
Travail d'équipe5/5
Communication5/5
Orientation spatiale4/5
Pensée critique4/5

Domaines de développement

Cognition?Résolution de problèmes, conscience spatiale, pensée stratégique, créativité, mémoire et transfert des apprentissages. Pondéré à 50 % du score de bénéfice.
64
Socio-émotionnel?Travail d'équipe, communication, empathie, régulation émotionnelle et raisonnement éthique. Pondéré à 30 % du score de bénéfice.
73
Motricité?Coordination œil-main, motricité fine, temps de réaction et activité physique. Pondéré à 20 % du score de bénéfice.
40
Score Bénéfice Global (BDS)62/100

Représentation?Degré de diversité des personnages du jeu en termes de genre et d'ethnicité. Plus le score est élevé, plus la représentation est authentique. Affiché uniquement — n'affecte pas la recommandation de temps de jeu.

Équilibre des genres
1/3
Diversité ethnique
1/3

Test de Bechdel?Le test de Bechdel vérifie si un jeu comporte au moins deux personnages féminins nommés qui se parlent d'autre chose qu'un homme. Une mesure simple de la représentation.N/A — aucun personnage nommé

No narrative characters or dialogue are present in this puzzle-platformer, so the Bechdel test does not apply.

Conseil de parent expert

Playing Enter Player Two together gives children direct, low-stakes practice in a skill that's hard to teach abstractly: working as a team under pressure. The game's puzzles are designed so that talking to your partner isn't optional — it's the only way to succeed. This makes every session a natural exercise in active listening, dividing responsibilities, and adapting when a plan isn't working. These are exactly the collaborative skills children need in school group projects, sports teams, and friendships.

Ce que votre enfant développe

Enter Player Two is a genuinely cooperative puzzle-platformer built from the ground up around teamwork and communication. Unlike games where multiplayer is cosmetic, every core mechanic here — blocking lasers, providing aerial cover, navigating goals together — requires both players to actively coordinate. This makes it a rare and valuable tool for developing real collaborative skills. Problem-solving is the central pillar: puzzles cannot be solved by one player acting alone, directly reinforcing the game's learning objectives. The adaptive difficulty system (extra hearts, movement aids, hints) ensures that teams of varying skill levels can participate without frustration, making it inclusive and educationally sound. Spatial reasoning and reaction timing are meaningfully exercised through platforming, and the process of verbally coordinating strategies builds genuine communication habits that transfer to real-world teamwork contexts.

Base: InconnuMensuel: GratuitÉvalué avr. 2026

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À propos de ce jeu

Enter Player Two is a semi-serious teamwork game based around problem solving and communication. Primary Learning Objectives - The team will learn the importance of working together to solve complex problems.