
Sane
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Crecimiento
47/100
Valor de Crecimiento
- Empatía
- Razonamiento Ético
- Lectura y Lenguaje
Riesgo
BAJO
Patrones de Interacción
Presión mínima para gastar o jugar en exceso.
Atención
Consejo experto para padres
Play alongside your child and pause after each unlocked story to discuss what the real person described — ask 'What do you think this person needed most?' and 'What would you want people to know if this happened to you?'
Principales habilidades desarrolladas
Áreas de desarrollo
Representación?¿Qué tan diversos son los personajes del juego en cuanto a género y etnia? Mayor = representación más auténtica. Solo se muestra — no afecta la recomendación de tiempo.
Test de Bechdel?El test de Bechdel comprueba si un juego tiene al menos dos personajes femeninos con nombre que hablan entre sí sobre algo que no sea un hombre. Una medida sencilla de representación.— N/A — no hay personajes con nombre
The game features a single male detainee protagonist with no other named characters present to interact with, making the Bechdel test not applicable.
Consejo experto para padres
Co-play turns the game's already-strong empathy and ethical-reasoning benefits into an active family conversation about human rights, fairness, and the power of storytelling — deepening the learning transfer the game is designed to create.
Lo que tu hijo/a desarrolla
Sane is a rare example of a game built expressly as a consciousness-raising tool. By casting the player as a detained individual whose sanity erodes without connection to memory and story, it delivers a powerful experiential lesson in empathy and human rights. Collecting memory fragments and unlocking real-life-based stories gives players direct exposure to perspectives they are unlikely to encounter in everyday life, building perspective-taking and ethical reasoning in an unusually visceral way. The quiz layer reinforces reading comprehension, factual recall, and critical reflection on social justice themes — turning gameplay into genuine learning transfer. For older children and teenagers, this is a meaningful introduction to civics, human rights, and the lived experience of marginalised communities.
Cumplimiento normativo
Toca una insignia para ver detalles. Gris = aún no evaluado.
Sobre este juego
This game was developed to raise awareness of the treatment of detainees within detention centres. Your character, a current detainee is slowly becoming insane and must maintain his sanity by collecting memory fragments.