
Project Roll - Prototype
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Crecimiento
20/100
Valor de Crecimiento
- Conciencia Espacial
- Coordinación Ojo-Mano
- Resolución de Problemas
Riesgo
BAJO
Patrones de Interacción
Presión mínima para gastar o jugar en exceso.
Atención
Consejo experto para padres
Set a 'three tries' rule
Principales habilidades desarrolladas
Áreas de desarrollo
Representación?¿Qué tan diversos son los personajes del juego en cuanto a género y etnia? Mayor = representación más auténtica. Solo se muestra — no afecta la recomendación de tiempo.
Test de Bechdel?El test de Bechdel comprueba si un juego tiene al menos dos personajes femeninos con nombre que hablan entre sí sobre algo que no sea un hombre. Una medida sencilla de representación.— N/A — no hay personajes con nombre
No characters or narrative present in this simple platformer prototype.
Consejo experto para padres
Since this prototype has unusual physics and just one level, limiting attempts prevents frustration while encouraging problem-solving persistence. Three attempts gives enough opportunity to learn the quirky mechanics and spatial layout without letting annoyance build. This approach helps children develop healthy emotional regulation—knowing when to take a break from a challenging task. You can use completion or the attempt limit as a natural conversation starter about game design, what makes controls feel good, and how prototypes improve through testing.
Lo que tu hijo/a desarrolla
Project Roll is a student-made platformer prototype offering modest cognitive and motor benefits. The game provides basic problem-solving as players figure out how to navigate the single level with 'weird physics' to reach the lava lamp objective. Spatial awareness is moderately engaged through 3D platforming navigation and judging distances/trajectories. Hand-eye coordination and timing are important for platforming jumps and movement. The unusual physics mentioned add an element of skill mastery and adaptation. However, with only one level and prototype polish, the game offers limited depth, no strategic thinking, minimal creativity opportunities, and very basic adaptive challenge. There are no social-emotional benefits as this is a solo experience.
Cumplimiento normativo
Toca una insignia para ver detalles. Gris = aún no evaluado.
Sobre este juego
a prototype i made as a final for my game programming class :) its only got one level and weird physics but have fun and get the lava lamp