
Metal Gear Rising: Revengeance
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Crecimiento
38/100
Valor de Crecimiento
- Coordinación Ojo-Mano
- Tiempo de Reacción
- Resolución de Problemas
Riesgo
BAJO
Patrones de Interacción
Presión mínima para gastar o jugar en exceso.
Atención
Consejo experto para padres
Set a clear stopping point before each session — the chapter-select screen makes this easy. Watch the opening cutscenes together to gauge whether the themes and violence level are right for your teen.
Principales habilidades desarrolladas
Áreas de desarrollo
Representación?¿Qué tan diversos son los personajes del juego en cuanto a género y etnia? Mayor = representación más auténtica. Solo se muestra — no afecta la recomendación de tiempo.
Test de Bechdel?El test de Bechdel comprueba si un juego tiene al menos dos personajes femeninos con nombre que hablan entre sí sobre algo que no sea un hombre. Una medida sencilla de representación.— No supera el test
While female characters such as Mistral appear and are well-developed, meaningful dialogue between two named women about something other than the male protagonist is absent.
Consejo experto para padres
Playing alongside your teen and asking questions like 'Why do you think Raiden is conflicted about fighting?' can turn the game's ethical themes into genuine dinner-table conversations about war, justice, and identity.
Lo que tu hijo/a desarrolla
Metal Gear Rising: Revengeance is a fast-paced action game that meaningfully exercises hand-eye coordination, reaction time, and fine motor control through its demanding combat system — particularly the precision-based 'Blade Mode' that requires players to slice enemies along specific axes. The game rewards strategic thinking, as players must read enemy patterns, manage resources (health, energy), and select the right weapons and tactics for each encounter. Its layered narrative touches on military ethics, corporate power, and personal identity, offering older teens genuine material for critical reflection on real-world themes like privatized warfare and political manipulation. Some stealth elements add a problem-solving dimension, and the escalating difficulty curve encourages adaptive learning.
Cumplimiento normativo
Toca una insignia para ver detalles. Gris = aún no evaluado.
Sobre este juego
After the events of the uprising took four years. Naomi Hunter creates the FOXAVILE computer virus that destroys the system of "Sons of the Patriots", thereby putting an end to the military economy, what turned the war into a profitable business.