
Covid19: Facts & Fake News
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Crecimiento
24/100
Valor de Crecimiento
- Pensamiento Crítico
- Lectura y Lenguaje
- Memoria y Atención
Riesgo
BAJO
Patrones de Interacción
Presión mínima para gastar o jugar en exceso.
Atención
Consejo experto para padres
Play a round or two alongside your child and ask: 'How do we know this is a fact? Where else could we check?' This simple question transforms the quiz from a passive fact-absorber into an active exercise in source evaluation.
Principales habilidades desarrolladas
Áreas de desarrollo
Representación?¿Qué tan diversos son los personajes del juego en cuanto a género y etnia? Mayor = representación más auténtica. Solo se muestra — no afecta la recomendación de tiempo.
Test de Bechdel?El test de Bechdel comprueba si un juego tiene al menos dos personajes femeninos con nombre que hablan entre sí sobre algo que no sea un hombre. Una medida sencilla de representación.— N/A — no hay personajes con nombre
The game has no characters or narrative — it is a pure flashcard-style quiz with no characters of any gender.
Consejo experto para padres
Co-playing turns the game into a media-literacy conversation. When children learn to ask *why* something is considered a fact — not just *that* it is — they build the critical-thinking habits needed to navigate misinformation throughout their lives.
Lo que tu hijo/a desarrolla
Covid19: Facts & Fake News is a lean, purposeful educational quiz that directly exercises critical thinking and media literacy. Players must evaluate real-world health claims and distinguish verified facts from misinformation — a genuinely valuable cognitive skill. The confirmation mechanic (answering twice before the result is revealed) discourages guessing and lightly reinforces active recall, boosting memory retention. Reading comprehension is meaningfully exercised as players must parse nuanced public-health statements. The learning-transfer potential is notable: the habit of asking 'is this a fact or misinformation?' is directly applicable to everyday news consumption, especially relevant during a pandemic.
Cumplimiento normativo
Toca una insignia para ver detalles. Gris = aún no evaluado.
Sobre este juego
Covid19: Facts & Fake News was originally supposed to be a mobile Quizlet-like app launched on Google Play and App Store to present informations about the virus ravaging the world in a gamifyable way. Although the information was taken from public sources of governmental health authorities and WHO, Google Play refused to publish it, so I want to at least share it with you guys here.