
Sid Meier’s Civilization VI
LumiScore
Crecimiento
55/100
Valor de Crecimiento
- Resolución de Problemas
- Pensamiento Estratégico
- Pensamiento Crítico
Riesgo
BAJO
Patrones de Interacción
Presión mínima para gastar o jugar en exceso.
Atención
Consejo experto para padres
Engage with your child about their gameplay in Civilization VI. Discuss the historical figures and civilizations they encounter, prompting them to research real-world equivalents. Challenge them to explain their strategic decisions and the consequences of those choices, both positive and negative. Encourage them to consider alternative strategies and outcomes.
Principales habilidades desarrolladas
Áreas de desarrollo
Representación?¿Qué tan diversos son los personajes del juego en cuanto a género y etnia? Mayor = representación más auténtica. Solo se muestra — no afecta la recomendación de tiempo.
Test de Bechdel?El test de Bechdel comprueba si un juego tiene al menos dos personajes femeninos con nombre que hablan entre sí sobre algo que no sea un hombre. Una medida sencilla de representación.— Supera el test
While historical leaders are predominantly male, the game includes female leaders (e.g., Catherine de' Medici, Victoria) who interact with each other and with male leaders on geopolitical matters. Conversations focus on diplomacy, trade, and war, not men.
Consejo experto para padres
Discussing the game can transform passive play into active learning, reinforcing critical thinking and historical understanding. By asking about their strategies, you encourage metacognition and planning skills. This interaction also provides an opportunity to discuss the simplified nature of historical representation in games versus complex real-world history.
Lo que tu hijo/a desarrolla
Sid Meier's Civilization VI is an expansive strategy game that excels in fostering cognitive development. Players are constantly engaged in complex problem-solving as they manage resources, make strategic decisions for city and empire development, and navigate intricate technology and civics trees. The game demands critical thinking to anticipate opponent moves and adapt to changing circumstances, while also requiring strong spatial awareness for optimal city and district placement. Its deep systems provide ample opportunities for learning transfer, as players apply learned principles to new situations. The game also subtly introduces players to various historical and cultural concepts, encouraging further exploration outside the game.
Cumplimiento normativo
Toca una insignia para ver detalles. Gris = aún no evaluado.
Sobre este juego
The sixth installment in Sid Meier’s Civilization series. Like in all previous Civilization games, the player controls one of eighteen unique historical civilizations, builds its cities, explores the hexagonal map of the world, researches technologies, develops his country's culture, establishes relationships with other civilizations and wages wars.