LumiKin
Metacritic 8810+

Sid Meier’s Civilization VI

Aspyr Media|2016StrategySimulation

LumiScore

68/ 100
BUENO
120+ min/día recomendados

Crecimiento

55/100

Valor de Crecimiento

  • Resolución de Problemas
  • Pensamiento Estratégico
  • Pensamiento Crítico

Riesgo

BAJO

Patrones de Interacción

Presión mínima para gastar o jugar en exceso.

Atención

💸 Coste mensual: Gratis

Consejo experto para padres

Engage with your child about their gameplay in Civilization VI. Discuss the historical figures and civilizations they encounter, prompting them to research real-world equivalents. Challenge them to explain their strategic decisions and the consequences of those choices, both positive and negative. Encourage them to consider alternative strategies and outcomes.

Principales habilidades desarrolladas

Resolución de Problemas5/5
Pensamiento Estratégico5/5
Pensamiento Crítico5/5
Matemáticas y Sistemas5/5
Transferencia de Aprendizaje5/5

Áreas de desarrollo

Cognitivo?Resolución de problemas, conciencia espacial, pensamiento estratégico, creatividad, memoria y transferencia de aprendizaje. Pesa el 50% del Benefit Score.
86
Social y Emocional?Trabajo en equipo, comunicación, empatía, regulación emocional y razonamiento ético. Pesa el 30% del Benefit Score.
27
Habilidades Motrices?Coordinación ojo-mano, control motor fino, tiempo de reacción y actividad física. Pesa el 20% del Benefit Score.
20
Puntuación General de Beneficios (BDS)55/100

Representación?¿Qué tan diversos son los personajes del juego en cuanto a género y etnia? Mayor = representación más auténtica. Solo se muestra — no afecta la recomendación de tiempo.

Equilibrio de género
1/3
Diversidad étnica
2/3

Test de Bechdel?El test de Bechdel comprueba si un juego tiene al menos dos personajes femeninos con nombre que hablan entre sí sobre algo que no sea un hombre. Una medida sencilla de representación.Supera el test

While historical leaders are predominantly male, the game includes female leaders (e.g., Catherine de' Medici, Victoria) who interact with each other and with male leaders on geopolitical matters. Conversations focus on diplomacy, trade, and war, not men.

Consejo experto para padres

Discussing the game can transform passive play into active learning, reinforcing critical thinking and historical understanding. By asking about their strategies, you encourage metacognition and planning skills. This interaction also provides an opportunity to discuss the simplified nature of historical representation in games versus complex real-world history.

Lo que tu hijo/a desarrolla

Sid Meier's Civilization VI is an expansive strategy game that excels in fostering cognitive development. Players are constantly engaged in complex problem-solving as they manage resources, make strategic decisions for city and empire development, and navigate intricate technology and civics trees. The game demands critical thinking to anticipate opponent moves and adapt to changing circumstances, while also requiring strong spatial awareness for optimal city and district placement. Its deep systems provide ample opportunities for learning transfer, as players apply learned principles to new situations. The game also subtly introduces players to various historical and cultural concepts, encouraging further exploration outside the game.

Base: DesconocidoMensual: GratisTiempo de juego: ~15hRevisado abr 2026

Cumplimiento normativo

Toca una insignia para ver detalles. Gris = aún no evaluado.

Comparar este juego

Sobre este juego

The sixth installment in Sid Meier’s Civilization series. Like in all previous Civilization games, the player controls one of eighteen unique historical civilizations, builds its cities, explores the hexagonal map of the world, researches technologies, develops his country's culture, establishes relationships with other civilizations and wages wars.