LumiKin

Terrible Level Editor

crush456|2020Platformer

LumiScore

44/ 100
CAUTION
120+ min/day recommended

Growth

28/100

Growth Value

  • Creativity
  • Problem Solving
  • Spatial Awareness

Risk

LOW

Engagement Patterns

Minimal pressure to spend or play excessively.

Heads up

💸 Monthly cost: Free

Parent Pro-Tip

Set a timer for creative sessions

Top Skills Developed

Creativity4/5
Problem Solving3/5
Spatial Awareness3/5
Hand-Eye Coordination3/5
Reaction Time3/5

Development Areas

Cognitive?Problem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
38
Social & Emotional?Teamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
3
Motor Skills?Hand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
40
Overall Benefit Score (BDS)28/100

Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.

Gender balance
0/3
Ethnic diversity
0/3

Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.N/A — no named characters

Simple platformer with level editor; no narrative characters or dialogue present.

Parent Pro-Tip

Level editors can be absorbing in a healthy way—time limits help children practice finishing projects and moving on rather than endlessly tweaking, building the valuable skill of 'good enough' alongside their creativity.

What your child develops

Terrible Level Editor offers genuine creative expression through its platformer level design tools. Players engage in spatial reasoning as they lay out platforms, obstacles, and objectives, while problem-solving emerges from testing and iterating on their creations. The self-aware 'terrible' branding suggests intentionally quirky mechanics that may encourage creative workarounds. The platformer gameplay itself develops hand-eye coordination and timing skills through jumping and movement challenges. The create-test-refine cycle mirrors real design thinking processes, offering modest learning transfer to other creative domains.

Base: UnknownMonthly: FreeReviewed Apr 2026

Regulatory Compliance

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About this game

welcome to the worst level editor in history.