
Tearaway
LumiScore
Growth
47/100
Growth Value
- Creativity
- Problem Solving
- Spatial Awareness
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
Set session lengths around 30-45 minutes, corresponding to completing 1-2 levels, which provides natural story progression without rushing.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— N/A — no named characters
Game features player-created character in largely non-narrative gameplay focused on exploration and creativity.
Parent Pro-Tip
Encourage your child to use the camera features creatively—photograph interesting textures, patterns, and colors from around your home to decorate their game world, turning gaming time into an opportunity to notice and appreciate real-world aesthetics and design.
What your child develops
Tearaway is an exceptionally creative platformer that encourages imaginative problem-solving and artistic expression. The game's paper-craft world invites players to use real-world objects through the camera to decorate the environment, fostering genuine creativity as a core mechanic. Players must solve environmental puzzles using the PS Vita's unique controls—tapping the rear touchpad to manipulate the world, blowing into the microphone to create wind, and photographing real objects to personalize their world. This innovative integration of physical interaction with digital gameplay develops spatial reasoning and fine motor skills while maintaining a charming, non-violent atmosphere. The fourth-wall-breaking narrative creates a unique relationship between player and protagonist, encouraging engagement without addictive mechanics.
Regulatory Compliance
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About this game
Tearaway is a 3D platformer set in the world where everything is made out of the paper. It is the only title within the franchise.