LumiKin

Project Roll - Prototype

SodaPOP67|2020Platformer

LumiScore

33/ 100
AVOID
120+ min/day recommended

Growth

20/100

Growth Value

  • Spatial Awareness
  • Hand-Eye Coordination
  • Problem Solving

Risk

LOW

Engagement Patterns

Minimal pressure to spend or play excessively.

Heads up

💸 Monthly cost: Free

Parent Pro-Tip

Set a 'three tries' rule

Top Skills Developed

Spatial Awareness3/5
Hand-Eye Coordination3/5
Problem Solving2/5
Fine Motor2/5
Reaction Time2/5

Development Areas

Cognitive?Problem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
24
Social & Emotional?Teamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
3
Motor Skills?Hand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
35
Overall Benefit Score (BDS)20/100

Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.

Gender balance
0/3
Ethnic diversity
0/3

Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.N/A — no named characters

No characters or narrative present in this simple platformer prototype.

Parent Pro-Tip

Since this prototype has unusual physics and just one level, limiting attempts prevents frustration while encouraging problem-solving persistence. Three attempts gives enough opportunity to learn the quirky mechanics and spatial layout without letting annoyance build. This approach helps children develop healthy emotional regulation—knowing when to take a break from a challenging task. You can use completion or the attempt limit as a natural conversation starter about game design, what makes controls feel good, and how prototypes improve through testing.

What your child develops

Project Roll is a student-made platformer prototype offering modest cognitive and motor benefits. The game provides basic problem-solving as players figure out how to navigate the single level with 'weird physics' to reach the lava lamp objective. Spatial awareness is moderately engaged through 3D platforming navigation and judging distances/trajectories. Hand-eye coordination and timing are important for platforming jumps and movement. The unusual physics mentioned add an element of skill mastery and adaptation. However, with only one level and prototype polish, the game offers limited depth, no strategic thinking, minimal creativity opportunities, and very basic adaptive challenge. There are no social-emotional benefits as this is a solo experience.

Base: UnknownMonthly: FreeReviewed Apr 2026

Regulatory Compliance

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About this game

a prototype i made as a final for my game programming class :) its only got one level and weird physics but have fun and get the lava lamp