LumiKin
Metacritic 8113+

Live A Live

Square Enix|1994AdventureRPG

LumiScore

62/ 100
GOOD
120+ min/day recommended

Growth

47/100

Growth Value

  • Problem Solving
  • Strategic Thinking
  • Reading & Language

Risk

LOW

Engagement Patterns

Minimal pressure to spend or play excessively.

Heads up

💸 Monthly cost: Free

Parent Pro-Tip

Play the chapters together and discuss the different time periods and cultures represented—this is a great opportunity for conversation about history, perspective-taking, and ethical choices across different scenarios.

Top Skills Developed

Problem Solving4/5
Strategic Thinking4/5
Reading & Language4/5
Adaptive Challenge4/5
Spatial Awareness3/5

Development Areas

Cognitive?Problem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
64
Social & Emotional?Teamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
30
Motor Skills?Hand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
30
Overall Benefit Score (BDS)47/100

Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.

Gender balance
2/3
Ethnic diversity
3/3

Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.Passes the test

Multiple chapters feature female protagonists and characters who interact about plot-relevant matters beyond male characters

Parent Pro-Tip

Leverages the game's unique anthology structure (7-8 distinct time periods) to build cultural literacy, historical context, and perspective-taking skills while reinforcing strategic thinking through varied gameplay mechanics.

What your child develops

Live A Live offers exceptional cognitive benefits through its innovative anthology structure, featuring seven distinct scenarios across different time periods. Each chapter presents unique strategic challenges in turn-based combat, requiring players to adapt their problem-solving approaches to different mechanics and rule sets. The game excels at reading comprehension and narrative analysis as players must understand character motivations across vastly different cultural and historical contexts—from prehistoric times to the distant future. Strategic thinking is core to combat success, with grid-based positioning and character-specific abilities demanding careful planning. The game's chapter variety naturally promotes learning transfer as players apply tactical concepts across different scenarios. Strong ethical reasoning threads run throughout, with multiple chapters exploring moral dilemmas, sacrifice, and the consequences of violence. The diverse cast and settings provide excellent cross-cultural exposure and empathy development as players experience life through wildly different protagonists.

Base: UnknownMonthly: FreePlaytime: ~4hReviewed Apr 2026

Regulatory Compliance

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About this game

Live A Live (ライブ・ア・ライブ) is a RPG video game published by SquareSoft released on September 2nd, 1994 for the SNES. The game was directed by Takashi Tokita, known for his work in Final Fantasy IV and Chrono Trigger.