LumiKin

Evil AutoRunner

JustinCheung6|2020Platformer

LumiScore

34/ 100
AVOID
120+ min/day recommended

Growth

21/100

Growth Value

  • Spatial Awareness
  • Hand-Eye Coordination
  • Reaction Time

Risk

LOW

Engagement Patterns

Minimal pressure to spend or play excessively.

Heads up

💸 Monthly cost: Free

Parent Pro-Tip

Set a timer for play sessions

Top Skills Developed

Spatial Awareness3/5
Hand-Eye Coordination3/5
Reaction Time3/5
Problem Solving2/5
Memory & Attention2/5

Development Areas

Cognitive?Problem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
24
Social & Emotional?Teamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
3
Motor Skills?Hand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
40
Overall Benefit Score (BDS)21/100

Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.

Gender balance
0/3
Ethnic diversity
0/3

Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.N/A — no named characters

No characters or narrative content in this simple auto-runner platformer

Parent Pro-Tip

While Evil AutoRunner has natural stopping points after each failed run, the 'one more try' nature of endless runners can lead to longer sessions than intended. Setting a timer helps children practice self-regulation and prevents the frustration that can come from repeated failure attempts.

What your child develops

Evil AutoRunner is a minimal auto-runner platformer that provides basic cognitive and motor skill practice. The game requires spatial awareness (3/5) as players must judge distances and timing while navigating platforms without a floor. Hand-eye coordination (3/5) and reaction time (3/5) are moderately engaged as players must respond quickly to upcoming obstacles. The game offers some problem-solving (2/5) and memory/attention (2/5) benefits as players learn patterns and improve through repeated attempts. Adaptive challenge (2/5) increases naturally as players progress further in runs. However, the simple mechanics limit strategic thinking and critical thinking to minimal levels, and the game offers no creative, language, or math learning opportunities.

Base: UnknownMonthly: FreeReviewed Apr 2026

Regulatory Compliance

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About this game

It's a simple auto runners with no floor