LumiKin
Metacritic 81

Emily is Away Too

Kyle Seeley|2017AdventureRPGSimulation

LumiScore

48/ 100
CAUTION
120+ min/day recommended

Growth

32/100

Growth Value

  • Reading & Language
  • Empathy
  • Critical Thinking

Risk

LOW

Engagement Patterns

Minimal pressure to spend or play excessively.

Heads up

💸 Monthly cost: Free

Parent Pro-Tip

Play through the first chapter together and discuss the choices

Top Skills Developed

Reading & Language4/5
Empathy4/5
Critical Thinking3/5
Emotional Regulation3/5
Ethical Reasoning3/5

Development Areas

Cognitive?Problem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
32
Social & Emotional?Teamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
47
Motor Skills?Hand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
10
Overall Benefit Score (BDS)32/100

Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.

Gender balance
1/3
Ethnic diversity
0/3

Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.Fails the test

While Emily and Evelyn are both female characters, the player character appears to be male and conversations center around romantic relationships with the protagonist.

Parent Pro-Tip

This opens dialogue about digital communication, relationship dynamics, and how online conversations can be misinterpreted—valuable lessons for teens navigating their own social media and messaging experiences.

What your child develops

Emily is Away Too is a narrative-driven visual novel that strongly emphasizes reading comprehension and emotional intelligence. Players must carefully read and interpret conversational nuances, subtext, and emotional cues in instant messaging conversations—skills directly transferable to real-world digital communication. The game's branching dialogue system requires critical thinking about how words affect relationships and consequences, with players analyzing tone, context, and emotional states. Empathy development is central as players navigate complex friendship dynamics and romantic tensions between multiple characters, experiencing how their choices impact others' feelings. The game also provides moderate emotional regulation challenges as players must consider their responses carefully in emotionally charged situations, mirroring real social scenarios teens face online and offline.

Base: UnknownMonthly: FreePlaytime: ~3hReviewed Apr 2026

Regulatory Compliance

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About this game

Browse Emily Onlinehttp://emilyisaway. com/online/ Surf the web like it's 2006!