
Before I Forget
LumiScore
Growth
30/100
Growth Value
- Empathy
- Memory & Attention
- Learning Transfer
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
Before I Forget is best experienced in a single 60-90 minute session to maintain narrative coherence, though players can pause at any time. The game deals with mature themes of dementia, aging, and loss that may be emotionally challenging. Consider playing alongside younger players (ages 10+) to provide context and emotional support, and use the experience as a springboard for family discussions about memory, aging, and caring for elderly family members.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— N/A — no named characters
Single-character narrative exploration game with minimal character interactions; test cannot be meaningfully applied.
Parent Pro-Tip
This game excels at building empathy and understanding for people experiencing cognitive decline. Use it as an educational tool to help children understand what grandparents or relatives with dementia might be experiencing, fostering compassion and patience in real-world interactions.
What your child develops
Before I Forget offers a deeply empathetic and educational experience focused on understanding dementia and memory loss from a first-person perspective. The game's core strength lies in its ability to build empathy (5/5) as players experience the confusion, fragmentation, and emotional weight of cognitive decline. The memory-focused gameplay creates moderate engagement with memory and attention skills (4/5) as players piece together fragments of the protagonist's life. The game provides excellent learning transfer (4/5) by offering insights into an important health condition and perspective rarely explored in interactive media. Reading and language skills (3/5) are moderately engaged through environmental storytelling and narrative text. The exploration mechanics require basic spatial awareness (2/5) and problem-solving (2/5) to navigate the house and discover memory triggers. The game also promotes emotional regulation (3/5) by handling difficult themes with sensitivity and maturity, and encourages ethical reasoning (2/5) about aging, care, and relationships.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
A woman alone in a house. A mystery and a love story.