
a Roguelike
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Growth
28/100
Growth Value
- Problem Solving
- Spatial Awareness
- Hand-Eye Coordination
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
Set a simple timer for 20–30 minutes before your child starts a session. Because roguelikes end naturally on each death or run completion, those moments are easy, low-friction points to stop — no mid-level guilt or lost progress.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— N/A — no named characters
A short solo jam game with no narrative or named characters, making the Bechdel test not applicable.
Parent Pro-Tip
Talk with your child about what they learned between runs: 'What did you do differently that time?' This turns the game's built-in failure-and-retry loop into an explicit growth mindset conversation, reinforcing that mistakes are part of learning.
What your child develops
Despite being a small jam game, this roguelike platformer offers genuine cognitive engagement. Each run requires spatial navigation, quick decision-making, and adaptive learning as players encounter procedurally varied layouts. The genre's core loop encourages players to learn from failure and refine strategies across attempts, building resilience and problem-solving habits. Hand-eye coordination and reaction time are meaningfully exercised through platforming challenges.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
this is a short (and bad) roguelike I made for the Kindered Community Jam. It's not really much.