
STEINS;GATE 0
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Wachstum
45/100
Wachstumswert
- Kritisches Denken
- Gedächtnis & Aufmerksamkeit
- Lesen & Sprache
Risiko
GERING
Nutzungsmuster
Minimaler Druck, Geld auszugeben oder übermäßig zu spielen.
Achtung
Eltern-Profi-Tipp
Use chapter completion as session endpoints
Top-Fähigkeiten, die entwickelt werden
Entwicklungsbereiche
Repräsentation?Wie vielfältig die Charaktere des Spiels in Bezug auf Geschlecht und Ethnizität sind. Höher = authentischere Darstellung. Nur zur Anzeige – beeinflusst die Zeit-Empfehlung nicht.
Bechdel-Test?Der Bechdel-Test prüft, ob ein Spiel mindestens zwei benannte weibliche Figuren hat, die miteinander über etwas anderes als einen Mann sprechen. Ein einfaches Maß für Repräsentation.— Besteht den Test
Multiple named female characters discuss science, artificial intelligence, and time travel throughout the narrative.
Eltern-Profi-Tipp
The chapter structure provides natural 30-60 minute story arcs that make excellent stopping points. This allows your teen to fully engage with the complex narrative without interruption while preventing marathon sessions. Discuss the time travel concepts and ethical dilemmas together to enhance critical thinking and create meaningful conversations about consequences and responsibility.
Was dein Kind entwickelt
STEINS;GATE 0 is an exceptional visual novel that offers outstanding cognitive benefits through its complex narrative structure. The game excels in critical thinking (5/5) as players must track multiple timelines, understand cause-and-effect relationships across different world lines, and make strategic phone decisions. Memory and attention (5/5) are heavily engaged as the story requires remembering characters, events, and their relationships across branching narratives. Reading comprehension (5/5) is core to the experience with extensive dialogue and scientific concepts. The game promotes ethical reasoning (5/5) through difficult moral choices about altering time and the consequences of those actions. Problem-solving (4/5) comes from determining which phone interactions lead to desired story outcomes. The themes of artificial intelligence, quantum physics, and emotional trauma provide opportunities for learning transfer (3/5) to real-world concepts. The story also develops empathy (4/5) through deeply developed characters facing genuine emotional struggles.
Rechtliche Vorgaben
Tippe auf ein Symbol für Details. Grau = noch nicht bewertet.
Über dieses Spiel
A new story in the critically-acclaimed STEINS;GATE series. From the depths of despair--explore a whole new world line.