
Sane
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Wachstum
47/100
Wachstumswert
- Einfühlungsvermögen
- Ethisches Denken
- Lesen & Sprache
Risiko
GERING
Nutzungsmuster
Minimaler Druck, Geld auszugeben oder übermäßig zu spielen.
Achtung
Eltern-Profi-Tipp
Play alongside your child and pause after each unlocked story to discuss what the real person described — ask 'What do you think this person needed most?' and 'What would you want people to know if this happened to you?'
Top-Fähigkeiten, die entwickelt werden
Entwicklungsbereiche
Repräsentation?Wie vielfältig die Charaktere des Spiels in Bezug auf Geschlecht und Ethnizität sind. Höher = authentischere Darstellung. Nur zur Anzeige – beeinflusst die Zeit-Empfehlung nicht.
Bechdel-Test?Der Bechdel-Test prüft, ob ein Spiel mindestens zwei benannte weibliche Figuren hat, die miteinander über etwas anderes als einen Mann sprechen. Ein einfaches Maß für Repräsentation.— N/A – keine benannten Charaktere.
The game features a single male detainee protagonist with no other named characters present to interact with, making the Bechdel test not applicable.
Eltern-Profi-Tipp
Co-play turns the game's already-strong empathy and ethical-reasoning benefits into an active family conversation about human rights, fairness, and the power of storytelling — deepening the learning transfer the game is designed to create.
Was dein Kind entwickelt
Sane is a rare example of a game built expressly as a consciousness-raising tool. By casting the player as a detained individual whose sanity erodes without connection to memory and story, it delivers a powerful experiential lesson in empathy and human rights. Collecting memory fragments and unlocking real-life-based stories gives players direct exposure to perspectives they are unlikely to encounter in everyday life, building perspective-taking and ethical reasoning in an unusually visceral way. The quiz layer reinforces reading comprehension, factual recall, and critical reflection on social justice themes — turning gameplay into genuine learning transfer. For older children and teenagers, this is a meaningful introduction to civics, human rights, and the lived experience of marginalised communities.
Rechtliche Vorgaben
Tippe auf ein Symbol für Details. Grau = noch nicht bewertet.
Über dieses Spiel
This game was developed to raise awareness of the treatment of detainees within detention centres. Your character, a current detainee is slowly becoming insane and must maintain his sanity by collecting memory fragments.