
Project Roll - Prototype
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Wachstum
20/100
Wachstumswert
- Räumliches Denken
- Hand-Augen-Koordination
- Problemlösung
Risiko
GERING
Nutzungsmuster
Minimaler Druck, Geld auszugeben oder übermäßig zu spielen.
Achtung
Eltern-Profi-Tipp
Set a 'three tries' rule
Top-Fähigkeiten, die entwickelt werden
Entwicklungsbereiche
Repräsentation?Wie vielfältig die Charaktere des Spiels in Bezug auf Geschlecht und Ethnizität sind. Höher = authentischere Darstellung. Nur zur Anzeige – beeinflusst die Zeit-Empfehlung nicht.
Bechdel-Test?Der Bechdel-Test prüft, ob ein Spiel mindestens zwei benannte weibliche Figuren hat, die miteinander über etwas anderes als einen Mann sprechen. Ein einfaches Maß für Repräsentation.— N/A – keine benannten Charaktere.
No characters or narrative present in this simple platformer prototype.
Eltern-Profi-Tipp
Since this prototype has unusual physics and just one level, limiting attempts prevents frustration while encouraging problem-solving persistence. Three attempts gives enough opportunity to learn the quirky mechanics and spatial layout without letting annoyance build. This approach helps children develop healthy emotional regulation—knowing when to take a break from a challenging task. You can use completion or the attempt limit as a natural conversation starter about game design, what makes controls feel good, and how prototypes improve through testing.
Was dein Kind entwickelt
Project Roll is a student-made platformer prototype offering modest cognitive and motor benefits. The game provides basic problem-solving as players figure out how to navigate the single level with 'weird physics' to reach the lava lamp objective. Spatial awareness is moderately engaged through 3D platforming navigation and judging distances/trajectories. Hand-eye coordination and timing are important for platforming jumps and movement. The unusual physics mentioned add an element of skill mastery and adaptation. However, with only one level and prototype polish, the game offers limited depth, no strategic thinking, minimal creativity opportunities, and very basic adaptive challenge. There are no social-emotional benefits as this is a solo experience.
Rechtliche Vorgaben
Tippe auf ein Symbol für Details. Grau = noch nicht bewertet.
Über dieses Spiel
a prototype i made as a final for my game programming class :) its only got one level and weird physics but have fun and get the lava lamp