
Myrddin
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Wachstum
35/100
Wachstumswert
- Problemlösung
- Gedächtnis & Aufmerksamkeit
- Räumliches Denken
Risiko
GERING
Nutzungsmuster
Minimaler Druck, Geld auszugeben oder übermäßig zu spielen.
Achtung
Eltern-Profi-Tipp
Try playing Echo or Music Machine together as a family memory challenge — take turns tapping the sequence and see who can keep up the longest. This turns a solo game into a playful, screen-shared activity.
Top-Fähigkeiten, die entwickelt werden
Entwicklungsbereiche
Repräsentation?Wie vielfältig die Charaktere des Spiels in Bezug auf Geschlecht und Ethnizität sind. Höher = authentischere Darstellung. Nur zur Anzeige – beeinflusst die Zeit-Empfehlung nicht.
Bechdel-Test?Der Bechdel-Test prüft, ob ein Spiel mindestens zwei benannte weibliche Figuren hat, die miteinander über etwas anderes als einen Mann sprechen. Ein einfaches Maß für Repräsentation.— N/A – keine benannten Charaktere.
There are no characters or narrative in this abstract puzzle/game collection, so the Bechdel test does not apply.
Eltern-Profi-Tipp
Playing alongside your child transforms this solo experience into a bonding moment. Competing cooperatively on memory sequences encourages communication, good-natured competition, and emotional regulation when sequences get tough — and it gives you a natural window into how your child handles challenge and frustration.
Was dein Kind entwickelt
Myrddin is a faithful iOS recreation of the 1978 Merlin handheld, offering six compact mini-games that quietly exercise a range of cognitive skills. Echo and Music Machine train working memory and auditory pattern recognition as players must recall and reproduce sequences of increasing length — a genuine workout for attention and short-term memory. Tic-Tac-Toe and Magic Square introduce strategic thinking and spatial reasoning in a low-pressure format well suited to younger children. Blackjack 13 provides light mental arithmetic and probability awareness, while Mindbender requires logical deduction akin to Mastermind. The variety of game types means different children will find different entry points, and the simple rules make the games accessible to early elementary players without requiring reading beyond minimal numerals. Because every game ends cleanly and there are no external rewards, children develop genuine intrinsic motivation — they replay to beat the machine, not to chase a dopamine trigger.
Rechtliche Vorgaben
Tippe auf ein Symbol für Details. Grau = noch nicht bewertet.
Über dieses Spiel
The classic handheld game, back in the palm of your hand.