
Metal Gear Rising: Revengeance
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Wachstum
38/100
Wachstumswert
- Hand-Augen-Koordination
- Reaktionszeit
- Problemlösung
Risiko
GERING
Nutzungsmuster
Minimaler Druck, Geld auszugeben oder übermäßig zu spielen.
Achtung
Eltern-Profi-Tipp
Set a clear stopping point before each session — the chapter-select screen makes this easy. Watch the opening cutscenes together to gauge whether the themes and violence level are right for your teen.
Top-Fähigkeiten, die entwickelt werden
Entwicklungsbereiche
Repräsentation?Wie vielfältig die Charaktere des Spiels in Bezug auf Geschlecht und Ethnizität sind. Höher = authentischere Darstellung. Nur zur Anzeige – beeinflusst die Zeit-Empfehlung nicht.
Bechdel-Test?Der Bechdel-Test prüft, ob ein Spiel mindestens zwei benannte weibliche Figuren hat, die miteinander über etwas anderes als einen Mann sprechen. Ein einfaches Maß für Repräsentation.— Besteht den Test nicht
While female characters such as Mistral appear and are well-developed, meaningful dialogue between two named women about something other than the male protagonist is absent.
Eltern-Profi-Tipp
Playing alongside your teen and asking questions like 'Why do you think Raiden is conflicted about fighting?' can turn the game's ethical themes into genuine dinner-table conversations about war, justice, and identity.
Was dein Kind entwickelt
Metal Gear Rising: Revengeance is a fast-paced action game that meaningfully exercises hand-eye coordination, reaction time, and fine motor control through its demanding combat system — particularly the precision-based 'Blade Mode' that requires players to slice enemies along specific axes. The game rewards strategic thinking, as players must read enemy patterns, manage resources (health, energy), and select the right weapons and tactics for each encounter. Its layered narrative touches on military ethics, corporate power, and personal identity, offering older teens genuine material for critical reflection on real-world themes like privatized warfare and political manipulation. Some stealth elements add a problem-solving dimension, and the escalating difficulty curve encourages adaptive learning.
Rechtliche Vorgaben
Tippe auf ein Symbol für Details. Grau = noch nicht bewertet.
Über dieses Spiel
After the events of the uprising took four years. Naomi Hunter creates the FOXAVILE computer virus that destroys the system of "Sons of the Patriots", thereby putting an end to the military economy, what turned the war into a profitable business.