
inFamous
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Wachstum
49/100
Wachstumswert
- Ethisches Denken
- Räumliches Denken
- Hand-Augen-Koordination
Risiko
GERING
Nutzungsmuster
Minimaler Druck, Geld auszugeben oder übermäßig zu spielen.
Achtung
Eltern-Profi-Tipp
Before your child plays, talk about the karma system — every major choice in the game moves Cole toward being a hero or a villain. Ask them after sessions: 'What choice did you make and why?' This turns gameplay into a genuine ethical reasoning conversation.
Top-Fähigkeiten, die entwickelt werden
Entwicklungsbereiche
Repräsentation?Wie vielfältig die Charaktere des Spiels in Bezug auf Geschlecht und Ethnizität sind. Höher = authentischere Darstellung. Nur zur Anzeige – beeinflusst die Zeit-Empfehlung nicht.
Bechdel-Test?Der Bechdel-Test prüft, ob ein Spiel mindestens zwei benannte weibliche Figuren hat, die miteinander über etwas anderes als einen Mann sprechen. Ein einfaches Maß für Repräsentation.— Besteht den Test nicht
The game centers on a male protagonist and its story interactions are almost entirely between male characters, with no notable scene of two named women speaking to each other.
Eltern-Profi-Tipp
Engaging with inFamous's morality system alongside your child builds critical thinking and ethical reasoning skills. Discussing in-game decisions helps children articulate their values, understand consequences, and practice perspective-taking — all core social-emotional competencies.
Was dein Kind entwickelt
inFamous offers meaningful cognitive engagement through its open-world traversal, which demands strong spatial awareness and navigation planning across a dense urban environment. The game's karma system is its standout developmental feature: every major decision pushes Cole toward heroism or villainy, requiring players to weigh consequences, consider ethical trade-offs, and reflect on moral reasoning in ways rarely seen in action games. Combat encourages strategic thinking — players must manage Cole's electric charge, prioritize targets, and adapt tactics to different enemy types and environments. The power progression system provides a satisfying arc of adaptive challenge, and the comic-book narrative, delivered through well-written dialogue and cutscenes, supports reading comprehension and story inference. Learning transfer is fostered as players generalize traversal and combat skills across new districts and mission types.
Rechtliche Vorgaben
Tippe auf ein Symbol für Details. Grau = noch nicht bewertet.
Über dieses Spiel
This game lets you become a superhero in an open-world soapbox and features comic-book stylized cutscenes to underscore the superhero theme. The game is set in a fictional megapolis called the Empire City.