
Gone Home
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Wachstum
42/100
Wachstumswert
- Lesen & Sprache
- Problemlösung
- Räumliches Denken
Risiko
GERING
Nutzungsmuster
Minimaler Druck, Geld auszugeben oder übermäßig zu spielen.
Achtung
Eltern-Profi-Tipp
Watch for emotional conversations after play. Gone Home tackles teen identity, same-sex relationships, and family conflict in a thoughtful way that may prompt real questions from your child.
Top-Fähigkeiten, die entwickelt werden
Entwicklungsbereiche
Repräsentation?Wie vielfältig die Charaktere des Spiels in Bezug auf Geschlecht und Ethnizität sind. Höher = authentischere Darstellung. Nur zur Anzeige – beeinflusst die Zeit-Empfehlung nicht.
Bechdel-Test?Der Bechdel-Test prüft, ob ein Spiel mindestens zwei benannte weibliche Figuren hat, die miteinander über etwas anderes als einen Mann sprechen. Ein einfaches Maß für Repräsentation.— Besteht den Test
The game centers on multiple named female characters (Katie, Sam, Jan) who interact meaningfully through notes and environmental storytelling about topics beyond men.
Eltern-Profi-Tipp
Ask your child to explain the family's story back to you — who the characters are, what happened, and how they figured it out. This turns the game into a rich reading-comprehension and narrative-reasoning exercise that mirrors skills used in English class.
Was dein Kind entwickelt
Gone Home is an exceptional reading-and-inference experience that places literary comprehension at its absolute core. Players piece together a rich, emotionally layered family narrative by reading handwritten notes, journal entries, and documents scattered throughout a 1990s home. This demands sustained attention, careful observation, and strong critical thinking — players must synthesise clues from multiple sources to form a coherent picture of events. The game's empathy dividend is unusually high: the central storyline of a teenager navigating identity, family tension, and first love is handled with rare sensitivity, making it a powerful vehicle for perspective-taking and emotional intelligence. Spatial memory and exploration skills are also meaningfully exercised as players build a mental map of a complex multi-room house.
Rechtliche Vorgaben
Tippe auf ein Symbol für Details. Grau = noch nicht bewertet.
Über dieses Spiel
Portland. It's June 7, 1995.