LumiKin

Enter Player Two

Matthew Briggs|2020PuzzlePlatformer

LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.

71/ 100
SUPER
120+ Min/Tag empfohlen

Wachstum

62/100

Wachstumswert

  • Problemlösung
  • Zusammenarbeit
  • Kommunikation

Risiko

GERING

Nutzungsmuster

Minimaler Druck, Geld auszugeben oder übermäßig zu spielen.

Achtung

💸 Monatliche Kosten: Kostenlos

Eltern-Profi-Tipp

Sit down and play a few levels alongside your child or encourage them to invite a friend. Before you start, ask: 'How are you two going to decide who does what?' After a tough level, ask: 'What did you have to tell each other to get through that?' These simple prompts turn the in-game teamwork into a real conversation about collaboration.

Top-Fähigkeiten, die entwickelt werden

Problemlösung5/5
Zusammenarbeit5/5
Kommunikation5/5
Räumliches Denken4/5
Kritisches Denken4/5

Entwicklungsbereiche

Kognitiv?Problemlösung, räumliches Vorstellungsvermögen, strategisches Denken, Kreativität, Gedächtnis und Lerntransfer. Fließt zu 50% in den Benefit Score ein.
64
Sozial & Emotional?Zusammenarbeit, Kommunikation, Empathie, Emotionsregulation und ethisches Denken. Fließt zu 30% in den Benefit Score ein.
73
Motorische Fähigkeiten?Hand-Augen-Koordination, Feinmotorik, Reaktionszeit und körperliche Aktivität. Fließt zu 20% in den Benefit Score ein.
40
Gesamt-Benefit-Score (BDS)62/100

Repräsentation?Wie vielfältig die Charaktere des Spiels in Bezug auf Geschlecht und Ethnizität sind. Höher = authentischere Darstellung. Nur zur Anzeige – beeinflusst die Zeit-Empfehlung nicht.

Geschlechterbalance
1/3
Ethnische Vielfalt
1/3

Bechdel-Test?Der Bechdel-Test prüft, ob ein Spiel mindestens zwei benannte weibliche Figuren hat, die miteinander über etwas anderes als einen Mann sprechen. Ein einfaches Maß für Repräsentation.N/A – keine benannten Charaktere.

No narrative characters or dialogue are present in this puzzle-platformer, so the Bechdel test does not apply.

Eltern-Profi-Tipp

Playing Enter Player Two together gives children direct, low-stakes practice in a skill that's hard to teach abstractly: working as a team under pressure. The game's puzzles are designed so that talking to your partner isn't optional — it's the only way to succeed. This makes every session a natural exercise in active listening, dividing responsibilities, and adapting when a plan isn't working. These are exactly the collaborative skills children need in school group projects, sports teams, and friendships.

Was dein Kind entwickelt

Enter Player Two is a genuinely cooperative puzzle-platformer built from the ground up around teamwork and communication. Unlike games where multiplayer is cosmetic, every core mechanic here — blocking lasers, providing aerial cover, navigating goals together — requires both players to actively coordinate. This makes it a rare and valuable tool for developing real collaborative skills. Problem-solving is the central pillar: puzzles cannot be solved by one player acting alone, directly reinforcing the game's learning objectives. The adaptive difficulty system (extra hearts, movement aids, hints) ensures that teams of varying skill levels can participate without frustration, making it inclusive and educationally sound. Spatial reasoning and reaction timing are meaningfully exercised through platforming, and the process of verbally coordinating strategies builds genuine communication habits that transfer to real-world teamwork contexts.

Basis: UnbekanntMonatlich: KostenlosBewertet Apr. 2026

Rechtliche Vorgaben

Tippe auf ein Symbol für Details. Grau = noch nicht bewertet.

Dieses Spiel vergleichen

Über dieses Spiel

Enter Player Two is a semi-serious teamwork game based around problem solving and communication. Primary Learning Objectives - The team will learn the importance of working together to solve complex problems.