
Emily is Away Too
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Wachstum
32/100
Wachstumswert
- Lesen & Sprache
- Einfühlungsvermögen
- Kritisches Denken
Risiko
GERING
Nutzungsmuster
Minimaler Druck, Geld auszugeben oder übermäßig zu spielen.
Achtung
Eltern-Profi-Tipp
Play through the first chapter together and discuss the choices
Top-Fähigkeiten, die entwickelt werden
Entwicklungsbereiche
Repräsentation?Wie vielfältig die Charaktere des Spiels in Bezug auf Geschlecht und Ethnizität sind. Höher = authentischere Darstellung. Nur zur Anzeige – beeinflusst die Zeit-Empfehlung nicht.
Bechdel-Test?Der Bechdel-Test prüft, ob ein Spiel mindestens zwei benannte weibliche Figuren hat, die miteinander über etwas anderes als einen Mann sprechen. Ein einfaches Maß für Repräsentation.— Besteht den Test nicht
While Emily and Evelyn are both female characters, the player character appears to be male and conversations center around romantic relationships with the protagonist.
Eltern-Profi-Tipp
This opens dialogue about digital communication, relationship dynamics, and how online conversations can be misinterpreted—valuable lessons for teens navigating their own social media and messaging experiences.
Was dein Kind entwickelt
Emily is Away Too is a narrative-driven visual novel that strongly emphasizes reading comprehension and emotional intelligence. Players must carefully read and interpret conversational nuances, subtext, and emotional cues in instant messaging conversations—skills directly transferable to real-world digital communication. The game's branching dialogue system requires critical thinking about how words affect relationships and consequences, with players analyzing tone, context, and emotional states. Empathy development is central as players navigate complex friendship dynamics and romantic tensions between multiple characters, experiencing how their choices impact others' feelings. The game also provides moderate emotional regulation challenges as players must consider their responses carefully in emotionally charged situations, mirroring real social scenarios teens face online and offline.
Rechtliche Vorgaben
Tippe auf ein Symbol für Details. Grau = noch nicht bewertet.
Über dieses Spiel
Browse Emily Onlinehttp://emilyisaway. com/online/ Surf the web like it's 2006!